Are you clever enough to beat the robots at their own games, and restore the dignity of all Poptropicans? How do you solve a mystery when everyone is a suspect? But after a dastardly crime puts the fate of the Fair in peril, only you can piece together the clues and collar the criminal. All aboard for a whodunit that will keep you guessing until the last twist of the tracks! A young genius has invented a ray gun that shrinks anything it touches — including you! The Magic Tree House has landed on Poptropica!
Join Jack and Annie on a journey back in time to a world of samurai warriors, sumo wrestlers, and even greater dangers that lurk in the clouds. Can you find your way back home, or will you be stuck in old Japan forever? The kids in town are enjoying a snow day — all except for Greg Heffley, whose little brother Manny has gone missing!
A shadow is creeping across the frontier, and its name is El Mustachio Grande. With your trusty horse by your side, only you stand between the Mustachio gang and total anarchy. Can you bring Mustachio to justice, once and for all? An eccentric billionaire is promising a big reward to whoever can prove the existence of cryptids — hidden creatures.
The hunt is on for Bigfoot, Nessie, and other legendary beasts. Can you set things right and save Halloween? The silence of empty streets welcomes you. Metal and machines fill the lonely halls, and a growing mystery lurks behind a shroud of steam. Can you uncover what happened to the inhabitants of this ancient island? Gear up for a steam-powered adventure you will never forget! Set sail for adventure!
Outwit cunning pirates and battle fierce sea monsters in the biggest Poptropica quest yet. Build your ship. Assemble your crew. Rule the sea! Mighty Zeus, king of the gods, needs a hero — and he wants you! Will you emerge a hero like Hercules, or face the fiery wrath of Zeus and his thunderbolts? Can you explore the dark and dangerous side of Counterfeit Island and save the day in this crackling canvas caper? Launch thyself into a new adventure on Poptropica!
The Princess hath been kidnapped and taken to the far reaches of space. Thou must assemble a space vessel and fly among the stars on an intergalactic quest to rescue her and save the kingdom of Arturus.
Get ready for a whole new type of adventure on Poptropica. Enter the comic strip world of Big Nate — a wisecracking kid who holds the all-time record for detentions at his school. For centuries, the Nabooti tribe has been protected by the power of seven sacred jewels. But now, the jewels are missing! Take across Africa to find the missing jewels and return them to the Nabooti tribe.
You will need the skills of a cunning spy to rescue them and discover all the clues. Get ready for gadgets, sneaky moves, and hair raising adventures! Now they are wreaking havoc on the island. Only a true super hero can stop them and save the day.
The citizens of the island are having BIG shark trouble. Only you can save the day by discovering the many secrets of Shark Tooth Island.
See how it all began with the very first Poptropica Island: Early Poptropica! Check the guide pages for more updated information on where to access the games. An old man has asked you to deliver a Grapple-Pap gift to his sister, Clareta, in a far-off land.
Help the Baron uncover a hidden treasure on a distant isle not found on your map. Jump your way to the top of the skies and collect as many points as you can in this limited time mini-game, playing as either Dr. Hare or Dr. Also in birthday style! You can replay this to earn more credits.
If you lift the kg weight and almost get the kg weight, you can salvage 2nd place. The Shot Put Event is somewhat similar to the Javelin event, as you are setting your angle and power once again to throw an object the farthest distance.
The first thing you do is set the angle, try your best to get each of the 3 arrows for angle in the green zone. Each arrow will move faster than the previous one. If you accidentally set your trajectory too low or high, just use the next arrow to set it a bit higher or lower. Just try your best to make sure the final angle of throw dotted line is in the green zone. Click when all the rings line up and you should get a great shot put throw.
It only takes one good Shot Put throw to get first place! The Triple Jump is like the long jump, with perfect timing you can get a nice long triple jump and win the Popotropolis Medallion!
The timing for the triple jump is much trickier than the long jump though. Start the triple jump by clicking and holding your mouse button. Get ready to click again as soon as you land on the next platform and then be ready to click again even quicker when you land on the final jumping platform!
If you place in all the events and even fourth place finishes , you will win the Poptropolis Games Medallion! Suddenly, Poptropolis begins shaking and no one knows why!
The toughest Poptropolis Games Champion ever appears out of nowhere and challenges you to a wrestling match! Move your mouse to the left side of the screen and be ready.
The move that he plans to try will flash on the upper right. All you need to remember is the outer shape of the tile — square, octagon, circle. A few seconds later, 3 shapes with the moves will appear on your left. VERY Quickly click the shape that matched the move he was going to use on you. Archery Getting the gold medal in Archery by coming in first is very difficult. Diving In order to beat Poptropolis Games, this is an event that you need a first place finish in because it is one of the easiest.
Next, get out of the museum and head left to the Robo-Bling Boutique building, jump to the top of the building and pick-up the Toolkit. Next, go left and enter the Factory. Once inside, go to all the way to the left, past the workers, until you find a crane.
Climb up the string it is attached to. Then jump off of it onto a platform. Walk to the edge and jump to your right. Keep on walking until you find another crane that you jump onto. On your side there is an up button, press the up button so you can jump onto the next platform. Walk past those set of controls and click on the computer. Then go back to the controls and make the crane go up so you can reach the doors.
Using the Toolkit , unscrew the screws of the Main Power and turn on the switch that says: " Robot Factory. Then, the constructor lady will give you an Electric Fan. Leave the factory and go to the right until you find the Club Nouveau Riche building. Enter it and go to the right until you reach the club owner robot. Using the Electric Fan , cool the club owner and he will give you a Nickel.
Get out the club and go all the way to the left, past the factory, until you find the homeless guy. Give him the Nickel , and he will give you a pair of Heat Vision Goggles. Return to the club, go up near the vent and use your Heat Vision Googles.
You will notice that someone is in the vent, but escapes. After that, go outside and use the Electric Fan to blow you up to the window right next the club. Use the Toolkit to unscrew the screws again and you can enter through the window. Inside, you'll find the Inventor, but he will run away through the Roof Access door.
Find it and, using the Heat Vision Googles , write the combination. The combination is: The Inventor will be cornered, but he will talk to you. Use the Jet Remote Control and first, go to Istanbul. There, find the constructor man and talk to him. He will ask you to help him. Follow the instructions and move the minaret to the 4th podium.
After you help him, he will give you the "Scaredy Pants" Ticket. Play it. Continue left inside the plane and click on the radio. The plane will shake and fall down a level on the trees, and you will fall out the plane.
After falling out, continue right. Stand on the left side of the wing and watch it tilt, and when it finishes tilting up, run full speed to the right and jump, trying to make it onto the land on the right side. This may take a couple of tries. Once you make it, continue right to the next area. Inside, click on the box to obtain a Galvanized Nail. Jump down and land on a nearby branch.
Pick up the Pocket Knife stuck in the branch. Go back to the tree with the box of lemons and climb up to the branch with the rope attached. Use the cutting blade from the pocket knife to detach the limb. Now jump on the limb and push it all the way down to the ground. Pick up a Lemon. It will have reset, and now you should be able to pick up the lemon. Run left and make your way back to the river.
Stand beside the tree with the weakened trunk and use the cutting blade on it, making it fall into the river. Click on the bag attached to the tree and sort through the coins inside until you find a Copper Penny from They stopped making pennies out of copper in The plane will fall once more, and now you can go inside and get the Radio. As soon as you do, the plane will fall further down, taking you with it. Climb up the chairs to get out. The plane will crash into the ravine below.
At this point, you have all the materials to assemble your radio. First, drag the penny and the nail into the lemon.
Next, put the red wire on the penny, and finally, the black wire on the nail. Flip the switch on — and now the radio works! If this happens, try logging out and back in, then trying to assemble it on a different scene. Head left and return to the radio tower. Take the Note attached to the center battery located next to where you got the wires earlier , and then click on the lever to lower the steps to the radio tower.
Use the Screwdriver head from your Pocket Knife to unscrew the cap on the left side and push it off. You can then stand on the left side of the platform to make it lean upwards.
Using the slope, quickly jump onto the pulley above, and then quickly jump to the next platform. After this, just a bit more climbing will do.
Continue up the ladder, then the satellite dishes, then another platform, then a rope and ladder, until you reach the top. The episode starts with you and Myron Van Buren jumping off the plane that picked you up in episode 3. He then leads you inside his home. Once inside, he will explain that he is the biggest game hunter in the world. When you try to back out, he insists that you come. He then tells you to meet him in the Trophy Room, which is the door on the bottom right. While talking, the alligator head hanging on the wall with fall off slightly.
Van Buren blames his taxidermist, and then asks Winston to tell the chef to prepare a meal. You can then leave the Trophy Room. Once back in the Main Hall, continue to the Banquet Room on the bottom left of the page.
You will wake up in a bedroom just as Winston locks the door. He then walks out of the room. Now, use the bear claw and click on the locked door to pick it open. After the first camera, jump onto the walrus and wait for the next camera to move out of spotting sight. Then jump behind the second plant. Then, continue back into the Main Hall. Upon arriving, make your way down the stairs and jump onto the mantel of the fireplace. Two more jumps and it will fall off!
It will reveal a secret compartment with a key inside. Collect the Trophy Room Key. Now, jump off the mantel and head towards the Trophy Room door. Next, use the Trophy Room Key to go inside. Next, jump onto the rhino, and then the animal heads.
The hyena head will break off. Land on the alligator head, which will fall and bust the bust hehe. The remains will be a pedestal and an audio box containing a Voice Recording. Pick it up, then return to the Main Hall. Now, go inside the Banquet Room once more. The chef will wake up and slowly walk towards you, so quickly go into your inventory and use the pitcher, filling it up so you get a Full Pitcher.
Then, jump into the plant next to the sink and wait for the chef to pass. As soon as she passes, jump out of the plant and go to the left side of the room.
Pick up the Tainted Meat from on top of the cutting board, then quickly jump into the nearest plant on the table and wait for her to pass once more. When she returns to sleeping, you can get out and exit the room.
Return to the fireplace and use the full pitcher to put out the fire. Then, click the candle on the right side of the fireplace to pull it down and reveal a secret passage behind the walls. Walk over to the horn next to the goat and click it, making a sound and distracting Winston. Quickly run back over to the fireplace and click on the passageway to go inside. Climb the stairs and click the Van Buren picture to open the exit of the passageway.
Once inside his room, open the door leading to his sleeping area. Once you land on the tiger rug, use the spear to snatch the Armory Key from the hook on the bed. Now, exit the way you came. Once you make it to the Main Hall, Winston is nowhere to be found. Return to the Trophy Room. After opening it, you can snatch the Night Vision Goggles from inside and optionally Costumize the cool outfit if you want to.
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