He does this for free, and if he tells you that you have bad luck, don't take it to heart. His fortunes are random and don't really mean anything. If it's early in the game, you will only be able to access the Gear Savanna from Mount Panorama. As the game progresses, the Drill Tunnel will open up and you will be able to travel straight from the tunnel to Gear Savanna.
But to get to Gear Savanna, you will have to pass through the Mountain for now. You can't miss Unimon. He's the big metal headed unicorn that is lying on the ground when you first pass through Mount Panorama.
Poor Unimon's hurt his wing, and needs a sm. If you can spare one, or any other recovery item for that matter, Unimon will feel better--enough to join File City! Unimon offers portable potties, an essential item for any Digimon trainer. Note: Unimon will not be accessible in Mount Panorama until you recruit Centarumon. You can hear these rumors from Shellmon's bulletin board. If you go to inspect the Mount Panorama area northeast of Unimon's screen, you will see odd cuts in the ground.
You will continue to see these circles appear in this area, until you finally see what is causing them. If you visit this area once in a while, there's a chance that you'll see Vademon in this area. When you talk to him, he'll join the city peacefully. Mamemon can be found north of the screen with Vademon's circles, where Mud Frigimon frolic in the fields.
Mamemon appears with a low frequency, but thankfully not as low as Piximon. Mamemon appears about once every twenty five or so times that you visit the screen. If you'd like to find him, run back and forth from screen to screen. Once you see Mamemon, he challenges you to a battle.
Defeat him, and he will join the city. Mamemon works in the secret item shop, selling super stat disks. Mount Panorama's end is Gear Savanna's beginning. If you haven't opened the Drill Tunnel yet, it would be a good idea to start the Drimogemon on it now. It will provide you with a convenient shortcut from Native Forest to the entrance to Gear Savanna.
Here you will find odd enemy Digimon such as the pink-bellied Psychemon and the zebra-striped Shima Unimon, as well as a new training center. Gear Savanna is also home to the Secret Item Shop, which you can find from the 1st to the 15th of every month. If you don't have the card machine in the Item Shop yet, it would be a good idea to visit the Secret Item shop, which is located one screen north of the Gear Savanna entrance, then west. The Gear Savanna Item Shop sells and buys cards mostly, but also has a side business of selling lost items.
Yep, that's right. When you lose a battle and are sent back to Jijimon's house, many times you lose an item to the Digimon who beat you. Well, the Gear Savanna Item Shop can sell you back these items! Also, if you plan on visiting Geko Swamp soon, be sure to stock up on cards for the master card trader, Shogun Gekomon. When you first enter Gear Savanna, head east and then north, and you will see a Patamon in trouble!
You won't need to fight here though, because Leomon will take care of the bad guy for you. Leomon then leaves the scene, headed for the Gear Savanna training area.
Talk to him, and he will tell you that he is looking for something, and that he can't go with you to the city until he finds it. You tell him that if you find it, you'll be sure to let him know. So what is he looking for? Leomon is looking for his ancestors' sacred tablet, which can be found in the Drill Tunnel. Remember the Drimogemon on the third level who is always digging? Tomorrow we're digging. Visit him, and you will notice that he has found a cave once used by Leomon's ancestors.
Guess what? The tablet that Leomon has been looking for is in this cave. Retrieve it, then go back to Leomon. When you give him the tablet, he will join the city. Leomon hangs out in Birdra Transport, but doesn't really serve a purpose in File City. Elecmon paces near a tree, north of Gear Savanna's main entrance. Talk to him, and he will shock you, taking off some of your Digimon's HP.
Talk to him again, and he'll shock you once more. Talk to him one last time, and he'll shock you again--but this time Elecmon notes how brave you are in approaching him. Elecmon then joins the city as its electrical supplier, and will now reside in File City at night. He asks you if the light makes a difference to the city.
Does it? Patamon can be found east of Elecmon, bouncing around as usual. Patamon wants to battle you. Not once, not twice, but three times. After the third round, Patamon will finally acknowledge that he can't beat you, and you can tell him about joining the city.
Patamon agrees, then joins the city. The last Item Shop Digimon is finally found! Biyomon sits south of Patamon, apparently doing nothing. Sounds like an easy recruitment, doesn't it? So what's the catch, you ask? When you talk to Biyomon, she runs from you. Continue to try talking to her, and she will run in a square-like pattern, always away from you. Trainer gives you a hint to solving this puzzle when he says that maybe you should wait there.
He doesn't actually mean that you should wait there and not do anything with Biyomon. If you don't provoke Biyomon in any way, she won't move.
What you need to do is find some way to provoke Biyomon while also remaining in one place to catch her when she runs. How do you do this? Well, there are two of you, aren't there? Turn around and press X to talk to your Digimon. This is pretty much the only time in the game where you can actually talk to your own Digimon, which is pretty cool.
Choose to wait where you are, and your Digimon will then chase Biyomon towards you. When you finally have her cornered, you can speak with her. You won't have to fight her, and she will head toward the city peacefully. Biyomon is the last Digimon of Gear Savanna, so be prepared to move on after recruiting her! If you haven't visited Trash Mountain yet, then make it your priority to go there. As for Geko Swamp, there you will find a, well, interesting trading business going on.
Geko Swamp is where you can get your second fishing rod, which is essential for catching Seadramon in Dragon Eye Lake. You probably have also seen the giant metal gate that blocks entry into Factorial Town. As of now, you can only get into Factorial Town by Whamon, and will have to wait until you solve Factorial Town's problems before the door opens.
The Sukamon King is a rather rude fellow if you don't have anything to discuss with him, but he may end up to be a good friend of yours if Sukamon is a common partner Digimon for you.
There is only one recruitable Digimon in Trash Mountain, and he is a rather useless one. But hey, it's still points, isn't it? One of these Sukamon in Trash Mountain wants to join the city. I've done it a couple times, and if you talk to another Sukamon first, then the one that wants to go will not join the city.
He says he wants to go, but I never really see him there. If you want Sukamon to join the city, talk to the last Sukamon before the Sukamon King. He's the one that stands near the giant pile of "trash. Back in File City, Sukamon serves no real purpose. He sits in the bushes across from the toilet, and informs you that he thinks the city is okay, but that he doesn't like the toilet. When you talk to the southernmost Sukamon, he will tell you that he saw something in the trash piles that may interest you.
If you look southwest of where he is, you will see a stick-like item lying on the floor. Pick it up, and you will have your first fishing rod! Guess it's time to head back to Dragon Eye Lake, huh? Oh, one more note about the Dust Kingdom and the Sukamon King. If your Digimon just happens to digivolve into a Sukamon, bring him to the King and he will change him back for you. Unless you like having a smelly filth Digimon, that is.
Well, that is, if you have a good rod. There are two rods available in the game: the worn-out rod and the amazing rod. Can you guess which of the two is better? The amazing rod will get you out farther, but the worn-out rod will do fine if you are just trying for anchovies, snapper, or black trout. Section 12 will be about fishing with the worn-out rod, and the fish you can catch with it.
The worn-out fishing rod that you obtained from Trash Mountain isn't too bad. It reaches far enough to get decent fish like the black trout, which raises all of your Digimon's stats slightly.
There are two places to fish in Dragon Eye Lake: a northern shore and a southern shore. The northern shore can be found by heading northwest from the Native Forest toilet; the southern shore can be found by going one screen south of the Native Forest toilet, then west until you reach the shore. Here are the fish you can catch in each section with the worn-out rod. If you buy meat, then fish at the lake for Black Trout, you can sell the Black Trout at the Item Shop for bits each.
Not bad, trading a 50 bit piece of meat for a bit fish! Also, remember that if a fish steals your bait, then if you reel in your line normally, it may get snagged on an item like a restore or omnipotent! If you're interested in finding Seadramon in Dragon Eye Lake, then it's time to visit Geko Swamp to claim your amazing rod.
You'll need it if you want to catch Seadramon, the lake's guardian. Yanmamon patrol the area during the day, while Gekomon wander through the swamp at night. Believe it or not, there is a purpose to Geko Swamp, which is only two screens in its entirety. While walking through the southern screen of Geko Swamp, you may encounter Otamamon, a blue tadpole-like Digimon. Otamamon appears about once out of every four times you visit his screen. Otamamon isn't the most polite Digimon, and you'll be thrown into a battle with him before you even know what's going on.
Defeat Otamamon, and you will find yourself in front of the leader of Geko Swamp: Shogun Gekomon himself! Shogun Gekomon gives you plenty of information about the Misty Trees area, which is north of Geko Swamp. Shogun Gekomon will also help you out by casting a spell on you which will allow you to walk through the mist, to reach the Misty Tree Guardian, Cherrymon. If you didn't notice already, Shogun Gekomon is a huge dealer of cards.
He will trade you points for cards, and then you can trade those points in for items. What is even more interesting is Shogun Gekomon's items. Shogun Gekomon carries the amazing rod, which can be bought for points, as well as many stat chips and digivolution items.
Here is a list of items that Shogun Gekomon will trade you for. A list of card point values can be found in the card section. Recovery 20 Sup. Buy 99 med. Don't buy any more cards after you have nine of one of these, because then it is just a waste of points.
Take your cards, 99 med. Trade him your cards until you only have one of each kind. You want to save one of each kind because it makes it easier to pull point cards from the machine. There is an exception for the common and bad cards though.
Trade all of your cards below Penguinmon to Shogun Gekomon. Those are easy cards to pull and you'll never have a problem finding them. Once you have only one of each card remaining, buy as many stat chips as you can with your points, then leave. Go north through Misty Trees and then on to Freezeland, to where the Mojyamon are.
Trade the southwestern Mojyamon all of your med. Sell the Super Disks you got from the Mojyamon, and you will have more money to buy cards or items. If you need more stat chips, repeat the cycle as many times as needed. It's a time consuming, but excellent way to get a massive amount of stat chips. Personally, I have 17 of every stat chip stocked in Agumon's item shop thanks to this little cycle. Recruitment Digimon?! Well, I'm not too sure. A Gekomon standing near the front entrance of Shogun Gekomon's room informs you that he would like to join the city.
The game gives you the happy little message that Gekomon joins the Arena, but does he really? I've never seen him there at all. I don't believe that Gekomon does anything because he isn't even at the Arena, but maybe it is like the Sukamon situation.
Gekomon is not supposed to join the city. But maybe he does, if you miss Sukamon? Maybe he's like a backup to getting full prosperity points. There are two recruitment Digimon in Misty Trees, but they might be hard to see if you don't get rid of that mist. To get rid of the fog, you must speak with Cherrymon, the guardian of Misty Trees.
You can find Cherrymon in the northernmost section of the forest, blocking the entrance to Toy Town. To get to Cherrymon from Geko Swamp, go east one screen, then north three screens. Cherrymon should be blocking the northwestern path there.
Talk to Cherrymon, and he should tell you what made all of the island's Digimon lose their memories. Once he's done, he will remove the mist for you. Cherrymon is not a recruitable Digimon, but is actually a training area within himself.
Cherrymon can train your Digimon in brains and MP. Once you're done with Cherrymon, you can look for the recruitment Digimon of Misty Trees. The first can be found by traveling north from the Geko Swamp entrance. You'll find a Gabumon hiding off to the left of the screen, behind a cliff-like area.
When you speak to him, he'll challenge you to a battle. After defeating Gabumon, he'll join the city because, well, he's bored and has nothing better to do. Gabumon joins Drimogemon in the Treasure Hunt Shop, but doesn't seem to have any real purpose there. If you talk to Yuramon, he will tell you to walk in the mist early in the mornings and something good will happen. If you travel two screens east of the Geko Swamp entrance, you may see a Kokatorimon if you visit before sunrise.
The Kokatorimon usually appears anytime after 4am, but disappears from the area when the sun rises. When you find Kokatorimon, he will fight you. Defeat him, and Kokatorimon agrees to join the city. In File City, Kokatorimon creates several statues: one near the File City toilet, and the other in the city fountain. If you're running short on recovery items and food, it might be a good idea to take a trip back to the city to stock up.
If you search the town, you'll find little more than a costume shop, a Robot House, and a mysterious closed off mansion. You may have visited the costume shop and seen Monzaemon, the teddy bear Digimon.
He sits on the couch, lifeless and still. Believe it or not, Monzaemon is the key to opening the giant mansion and saving Toy Town. Yes, Monzaemon IS recruitable. Well first, you're going to have to wake him up. Trainer gives you a clue when your Digimon refuses to climb into the Monzaemon costume, saying that your Digimon would have to be slippery to wear the costume.
So, to put on the costume, you're going to have to bring a slippery Digimon along with you. If you visit Shogun Gekomon in Volume Villa, he will tell you to bring a Digimon like a Numemon along with you to see what happens. Once you raise a Numemon, return to Toy Town and visit the Monzaemon costume. When you touch the costume, it will fall over, leaving the back open for your Digimon. When your Numemon comes in contact with the Monzaemon costume, he will digivolve! It doesn't matter how old your Numemon is; the contact between Numemon and the costume causes your Numemon to digivolve.
I brought a 6 day old Numemon to the Monzaemon costume, and he digivolved then. Your Numemon will assimilate with the Monzaemon costume, and you will now have a Monzaemon instead of a Numemon!
Isn't that nice? The Tinmon will now greet you, and beg you to save their friend who was kidnapped by WaruMonzaemon. The Tinmon opens the door to the mansion for you, allowing you to find WaruMonzaemon.
When you enter the mansion, you will find that there are three floors with several enemies on each. You will also notice that there are three doors on each floor; only one door is correct on each level to advance to the next floor. If you choose the wrong door your Digimon gets hit, taking off a good amount of HP. On the first floor, you will find three Toy Agumon guarding the doors. The Toy Agumon are avoidable, provided that you are talented at avoiding enemy Digimon.
On the second floor, you will find two Tankmon. The room is simply too small and the Tankmon too large for you to escape them.
The third floor has three more Toy Agumon, which are avoidable. In the last room, you will find two presents: one large and one small.
Your job is to choose which one contains WaruMonzaemon. Obviously, WaruMonzaemon can't be as big as the larger present, so choose the small one. When you do, WaruMonzaemon jumps out of the box, ready for a fight. Defeat him, and he will promise not to cause any more trouble in Toy Town. He will give you back Hagurumon, who he kidnapped from the Robot House earlier.
Return Hagurumon to the Robot House, and the Tinmon will thank you for your help. At this point, the real Monzaemon will join File City, even though you never even got to meet him. Monzaemon will remain lifeless in Jijimon's house, hanging on a coat hook in the back of the house. Even though it seems like you should be able to train a new Numemon and use the costume again, it isn't possible. Monzaemon will remain lifeless for the rest of the game. As for Toy Town, it will be restored and friendly Digimon will roam its streets.
After you defeat WaruMonzaemon, return to the room where you fought him in the Toy Mansion. Nanimon should be there, and will run away from you as usual. In the new and improved Toy Town, you will find three friendly Digimon to talk with. In return, he will give you an X-bandage: Monzaemon's digivolution item. You can trade with this Clear Agumon as many times as you want, as long as you have the correct cards.
Toy Agumon tells you about curling, and tells you about getting a perfect score. Other than that, Toy Town is finished, and it's time to take a visit to Factorial Town. I'm not sure why, but people seem to get stuck in Factorial Town. Factorial Town is the home of mech Digimon, but something seems wrong in Factorial Town. You can enter Factorial Town initially by having Whamon carry you to the Factorial Town docks, and once inside you will have to search hard to open the Gear Savanna gate.
When you first enter Factorial Town, head east from the docks, then north from the main road. You will find yourself in a large area, with several enemy Digimon.
Guardromon and Platinum Sukamon by day, Guardromon and Geremon by night. You will see a manhole that is open at the top of this screen. Enter the manhole, and you will find yourself in a sewer area.
You will notice that there is a red fog in this area, and if you move one screen east you will notice that there is a Numemon there who is getting sick from the red mist. Leave the sewers and you will notice an open door a little south of you. This door is Andromon's control room, and he runs Factorial Town from here. Talk to him, and he will tell you that you have no reason to be here, so that you must leave. Ignore him and leave his room, heading to the east. On the nest screen, you will see two Guardromon guarding the door to the factory.
You're going to have to find a way to sneak by both of them, but not fight them. Talk to the upper Guardromon, and he will tell you when the shift change times are. He will tell you that the times are midnight and noon, so you must return then. A little before noon or midnight, stake out in Andromon's room and wait until a few minutes after twelve. Now, leave from Andromon's room and head to where the two Guardromon blocked the door. They should be gone, and will be gone for the rest of the game.
Enter the factory area, and follow the path up to the two Guardromon who guard the next door. There is a glitch if you run into the left Guardromon sometimes, so if you can't avoid them then run into the right Guardromon. After you're done with those two, don't forget the Item Computers that can be found to your left, across the black walkway.
Next, enter the door and follow the walkway. There will be a door to your LEFT, which is hard to see. Don't miss it! This is where you will find Giromon, the cause of Factorial Town's problems. Fight Giromon, and when you defeat him he will drop to the ground, unconscious. Answered Unusual Malfunction concerning item drops?
Ask A Question. Keep me logged in on this device. Forgot your username or password? Training questions? Tiredness level by training brain? Where can I find item shop? Just select this icon to clean it up, and make sure you never let 4 piles accumulate, or else your Digimon will get injured! The Digital Monster Ver. If the poop is too much for you, you can just heal your Digimon after it gets injured from poop WITHOUT cleaning the poop, and it will never poop again as long as 4 piles remain on the screen.
Since it cannot poop when there are already 4 piles, it can't get injured again from pooping. When you choose this icon, you are given an option for On and Off, and these options do different things depending on whether your Digimon is tired or sleeping. Your Digimon will become tired every night, which is indicated by it having Z's above it's head. Failing to put a tired Digimon to sleep will result in a care mistake. All Digimon will wake up at AM. The evolution timer pauses while sleeping, so your Digimon cannot evolve while asleep.
If your Digimon gets injured, this is how you heal them! Select this icon to heal your Digimon, and note that multiple doses of medicine may be necessary. Note that if your Digimon gets injured 20 times, it will DIE. Information about your history as a Tamer is stored here. You have four options to choose between:. After choosing the connection you wish to perform, your device will play a jingle indicating its ready to connect.
While the jingle is playing, connect the devices and press the A or B button on one of the devices to initate the connection. Make sure to hold the devices together until you hear a confirmation sound, at which point you can pull them apart and view the result of your connection.
If your Digimon needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Digimon, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. For evolving to the Child or Adult stages, your number of care mistakes is a factor in determining what Digimon you evolve into.
For evolving to the Ultimate stage, too many care mistakes will prevent you from evolving. Calls may occur for the following reasons:. The call light will go out after 10 minutes, and note that if you have sound off, calls will still occur. Use A to change the hours, B to change the minutes, and C to stop setting the clock. After that you will need to enter your name, which can be 4 characters long. You will then see your very first Digitama also called a Digi-Egg.
Feed it, train it, or just do whatever. After 10 minutes, the Digimon will evolve to its Baby II form. At this point, how you care for your Digimon begins to matter. The number of care mistakes you make will decide which Child stage your Digimon will evolve into. After reaching the Child stage, you will be given your second egg. Your device has 5 eggs on it when you start, but more can be found by meeting certain conditions.
Battle Evolution. Brave Tamer. Card Game Ver. Battle Spirit Ver. Frontier: Battle Spirit. Battle Junction. Another Mission. Digimon Championship.
Digimon Masters Online. Lost Evolution. Digimon Adventure. Re:Digitize Decode.
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