Add to Playlist Add to New Playlist. Add to tournament. View as Printable Worksheet. Game Statistics. Give a nod to the game author. Send a shoutout about this game Add to your playing queue Shoutout to all your followers Shoutout to all your friends Shoutout to all members of a group Shoutout to specific user A shoutout is a way to let people know of a game. Tags compass. Games by same creator. Brazil - the five biggest cities 10p Image Quiz. Math - the opposite! Mount Rushmore at night 4p Shape Quiz.
The World - as you haven't seen it 52p Image Quiz. Peanuts in Swedish 8p Shape Quiz. Pure multiplication 16p Image Quiz. Connecting people 12p Image Quiz. Twelve famous persons 12p Image Quiz. Have each patrol line up in relay formation in a position opposite from the other patrol on its team. The first Scout on each team is given the bag, the compass, and the card. The top degree reading on the card, if followed correctly, will lead them toward the other patrol on their team.
On signal, they put the bag over their head and are turned around three times. They then use the compass and the top degree reading to find their way to the other patrol. There they give the materials to the first Scout in the other patrol, who repeats the method, using the lower degree reading which is degrees opposite from the top reading on the card to find their way to the opposite position.
Continue until the partner patrols have exchanged places. Note: If there are an uneven number of patrols, simply divide the troop into an even number of teams and pair them up. The team member whose turn it is must immediately go to the corresponding point, and take a shot. If a team member goes to the incorrect point, they may not shoot. If the team member goes to the correct point, they will be awarded 2 points, and will be allowed to shoot.
If the team member makes a basket, they will be awarded 1 additional point. After all team members have taken the agreed upon number of turns, tally the score for each team. The team with the most points wins. This compass game can be tailored to kids with various levels of compass familiarity. For this game you'll need a compass, place marker, and direction sheet for each participating team.
Divide your group into teams of about 3 each. Now, when creating your directions sheet, the key is to make sure they will lead your teams back to the point where they started.
This is how you'll know whether they followed the directions correctly. Like we mentioned earlier, you can cater your direction sheet to the level of your kids by using only cardinal directions for beginners, cardinal and ordinal directions for intermediate difficulty, and bearings for more advanced children.
A beginner's direction sheet might look something like this: 1. Take 5 steps South. Take 10 steps East. If the player is correct, she falls in behind her compass circle. The next compass point is called and the next player marks it on the. Position a judge at each compass circle and remind players that coaching is not allowed. These are the most straightforward - set up the signs along the path, making sure to make them reasonably easy to. Give the scouts copies of the trail signs possible and send them off.
And, if you know that you are the last group to use the trail sign, pick it up and scatter the. Compass Relay. Line up teams in relay formation, parallel to each other. Opposite each team a compass is drawn on the floor, the points. The leader calls out a point. The No. If correct, the player falls in behind.
Another point is called and the No. The first team to fall in complete behind the compass wins. Equipment: Compass and Beanbagor substitute a ball or something for each team. Each scout is given a direction North, South, East, West. Each team has a beanbag and a compass. One scout form each team sets the compass and stands to face his given direction. H e then throws the beanbag as far as he can in that direction. The rest of the team runs to find the beanbag.
The second scout then sets the compass in the spot where the beanbag landed, stands to face his given direction and throws the beanbag. The game continues in this way. Additional compass directions such as N. Sixteen Point Compass Game. A circle is marked on the floor and sixteen cards are prepared each.
These cards are placed face. Each of the sixteen players takes one of the cards at. The umpire finds the player who has picked up the North card.
On the words, "This is North Fall in," the others take up their appropriate places in the circle. After the players have become thoroughly proficient the umpire should.
North, South, East and West. Players are formed up in open formation. The four sides of the room are named North, East, South and West respectively. The corners of the room are named to correspond with the intermediate compass directions. Whenever the umpire names a direction the players immediately jump to.
Players who make a mistake, or who move too. Map and Compass Activities. Dutch Compass Game. The fifteen players stand in a circle, 10' to 12' in diameter. The umpire stands in the center of the circle holding a staff upright. On the words, "Fall In," players take up. He commences by calling a compass direction say ESE and. The player occupying the ESE position on the circle must catch the staff before. If he succeeds he returns to her place and another direction is called.
When a player fails, he goes to the North space on the circle and the. The umpire calls new direction. Compass Point Contest. Make two compass boards by drawing a circle on a piece of cardboard one for each compass board and securing it to a.
Initial the eight points of the compass on small pieces of cardboard with a small hole in each label. Line your contestants up in two teams your guests, you should have. This is a team contest in which. North on the brads quickly and correctly. A contestant receives one. Winning team is the one with the most total points at the end. Compass Golf. Bury a small tin can in the center of a large circle marked on the. Mark North, South, East and West with small pegs on the. These are used to tee golf shots toward the.
Record how many strokes you need to get in from each point. Map and Compass Activities Page 2. Compass Skills Patience. You will need: Sets of cards having the compass points printed on. The ten cards for each team are laid out at random, face down on.
One at a time the scouts run up and turn over. If it is not the North card then they turn it face down again. When the North card is turned up they can lay it face up at the.
The next card needed is the South card and so on. Play continues until one team has all its cards turned. Suggested order for laying down cards: North,. Cardinal Points. Materials: Compass, start marker could be a flag, a ball, anything ,.
Goal: To learn how to use a compass, girls should have basic knowledge. This game requires. Instructions: Select a starting point.
Drop the start marker and using. Walk 5 paces to the north, stop. Walk 10 paces to the West, stop. Walk 20 paces to the south, stop. Walk 15 paces to the east, stop. Walk 15 paces to the north, stop. Walk 5 paces to the west, stop. At this point, look down on the ground.
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