The tutorial is not covered in this walkthough. This walkthrough attempts to show the most direct path through the game. It is assumed you know to look around and speak with people you meet.
Spelling is mostly consistent with what is shown on the screen i. You have completed playing Mortimer Beckett and the Crimson Thief. Use the handle on the peg to drain the pond and reveal the key:.
Take the golden key:. Use the golden key on the locked door. Enter the house. Take the gold coin on the desk at the left side of the room:.
Move the paintings twice to see a painting with a picture of a man spinning a globe:. Note the books on the bookshelf in this painting to see that they all have letters and numbers on them. Approach the bookshelf at the left side of the room. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden:. A book will appear after the books have been placed in the correct order.
Take the book:. Approach the display case on the carpet:. Put the silver rattle, gold coin, book, silver ball and flute in the display case:. Enter the throne room. Take the magic potion at the left side of the room and the painting fragment below the statue at the right side of the room:. Give the magic potion to the wizard and he will make the shapeshift spell. Take the shapeshift spell to complete the area:.
Approach the painting above the door:. Use the six painting fragments on the painting to take the completed crown and complete the area. Enter the throne room and use the shapeshift spell on Cerdic to see the black feather fall to the floor. Take the black feather:. Back out of the throne room.
Enter the corridor at the left side of the main hall:. Open the notebook to read the correct sequence for the buttons. Press the buttons in the sequence given in the notebook to activate the black stone:. Use the black feather on the black stone to open the door. Use the crown on the empty spot in front of the machine to complete the game:.
Please note that the locations of the items shown in the item list below may differ, as there are five possible placements for each item and the locations are random each time. Some objects may appear in the location mentioned in the item list, but for a majority of the objects the item list only gives an indication of where they may be found. Found by using the dry brush on the open glue can in the cottage. It is used on the dry fly ribbon in the cottage to get the flies.
Found on the floor in the cottage. It is used on the closed glue can on the table in the cottage to open it. Found after the sickle has been used on the weeds outside the cottage. After the crowbar has been used to open the closed glue can on the table in the cottage, the dry brush is used on the glue can to get the brush with glue.
Found by using the brush with glue on the dry fly ribbon in the cottage. They are used on the giant spider to complete the tutorial. Found next to the log near the giant spider. It is used on the weeds outside the cottage to find the dry brush. Found below the right side of the door in the church.
It is used on the cat under the bed in the tavern guest room to find a jewel piece. Found near the base of the tree in the churchyard. They are given to the tavern keeper in the tavern to gain access to the guest room. It is used on the corked bottle in the tavern to find a jewel piece. Found leaning against the chair in the tavern guest room. Found on the table in the tavern. They are given to the monk in the churchyard so that he can then ring the church bells. Found in the bucket at the right side of the prison.
It is used on the hole in the floor in the tavern to find a jewel piece. Found on the wall at the left side of the tavern. It is used on the locked cabinet in the tavern to find the orange bottle. Found on the bed in the tavern guest room. It is used on the mailbox in the town square to find a jewel piece. It is used on the chain near the locked door in the prison to find a jewel piece. Found at the left side of the bridge at the river. They are used on door at the right side of the prison to find a jewel piece.
Found at the bottom of the lamppost in the town square. It is used on the reflection of Mortimer in the tavern guest room so that the guard can then be passed in the prison. Found on the windowsill in the churchyard. It is used on the picture frame in the tavern guest room to find a jewel piece. Found after the iron key has been used to unlock the cabinet in the tavern. The pincers are then used on the melted glass to take the piece of glass. It is used on the stained glass window in the church.
Found at the right side of the bridge at the river. After completing the stained glass window puzzle in the church, the prison key is found by examining the stone plate in the church. It is used as one of the keys to unlock the door in the prison. Found on the chair nearest to the tavern keeper in the tavern.
They are given to the bird at the river to find a jewel piece. Found on the roof next to the lamppost in the town square. It is used on the coat hanger above the bed in the tavern guest room to find a jewel piece.
Found at the left side of the prison. It is used on the rose buds in the churchyard to find a jewel piece. Found after solving the tile puzzle on the pillar in the main hall. Found on the mushroom at the right side of the fairy in the mushrooms area. Found in the pot at the left side of the left flame in the main hall. Found at the top-left corner of the machine in the machine room.
Found in the mushrooms area after the gunpowder has been used on the large rock and the lit match has been used on the gunpowder. It is used on the engine slot at the right side of the airship in the east corridor. Found in the basket of jewels at the right side of the dwarf in the machine room. It is given to the fairy in the mushrooms area to find a jewel piece. Found below the ladder of the ship outside the east corridor airship.
It is used on the puddle in the mushrooms area to find a jewel piece. It is used on the fuel gauge on the mast outside the east corridor airship. It is used on the pipe at the left side of the saw blade in the mushrooms sawmill area to find a jewel piece. Found above the throne in the main hall. It is used on the blade axis at the right side of the saw blade in the mushrooms sawmill area to make the saw blade start spinning.
Found below the dwarf statue outside the east corridor airship. It is used on the large rock in the mushrooms area. Found at the left side of the mushrooms sawmill area. After the gunpowder has been used on the large rock in the mushrooms area, the lit matchstick is used on the gunpowder to free the engine.
After the gear has been used on the sawmill gear axis, the log is used on the saw blade to make the wood plank. Found below the pipe at the bottom-right corner of the mushrooms sawmill area. It is used on the broken stone plate above the left side of the throne in the main hall to find a jewel piece. After the wrench has been used on the rotating fan in the machine room, the rune dictionary is found behind the presser.
It is used on the inscription pillar in the mushrooms area to make a note of the items needed for the magic fuel. Found at the right side of the mast outside the east corridor airship. Found on the steps at the top-right corner of the main hall.
It is used on the dwarf statue outside the east corridor airship to find a jewel piece. Found above the pipe at the top-right corner of the mushrooms sawmill area. It is used on the mine cart at the bottom-left corner of the machine room to find a jewel piece.
Found above the barrel at the right side of the mushrooms area. It is used on the rotating fan in the machine room to stop the presser. After the paper glue has been used on the tower of cards in the elephant stage tent, the ace of clubs is found at the top of the tower of cards. It is one of four cards that is given to the magician.
Found by moving the wheels in the trap room below the elephant stage to the correct weight of the elephant. It is one of three artifacts that is given to the principal in the school of magic.
Found by giving the four cards to the magician. Found after finding all of the differences in the hall of mirrors game. Found above the hole in the tree outside the elevator. After the full bucket has been used on the dirty mirrors in the hall of mirrors, the cloth is used on the wet mirrors. Found at the left side of the trap room below the elephant stage. After the hex nut has been used on the broken pump in the magician area, the empty bucket is used on the working pump to get the full bucket.
They are given to the bookkeeper in the office. It is used on the dirty mirrors in the hall of mirrors. Found behind the tower of cards in the elephant stage tent. Found by giving the three artifacts to the principal in the school of magic. The three gold coins are given to the lift boy outside the elevator. Found at the top of the tree outside the house of mirrors. Found at the bottom of the stairs in the office. It is used on the broken pump in the magician area.
Found on the desk in the school of magic. It is used on the tower of cards in the elephant stage tent. It is used on the clock in the office to find a jewel piece.
Found on the tree branch at the right side of the elephant stage. It is used in the tree hole in the outside the elevator to find a jewel piece. Found on the shelf at the left side of the office. It is used in the cup at the bottom-right corner of the elephant stage tent. Found above the king of clubs card in the magician area. It is given to the gentleman at the left side of the elephant stage to find a jewel piece. Found on the grass at the right side of the elevator.
It is used on the cart outside the school of magic to find a jewel piece. Found above the lamp outside the photo studio on the west dock. It is used on the radio in the printing office on the main street to find a jewel piece. It is used on the venting tube in the city tower to inflate the balloon. Found in the flowers on the main street.
It is used on the blue ink container above the press in the printing office on the main street. Found at the right side of the door near the customs officer in the customs area. It is used on the camera at the left side of the photo studio on the west dock to find a jewel piece. Found on the shelf at the right side of the laboratory on the west dock. It is used on the torn palette at the top-right corner of the photo studio on the west dock to write palette information in the notebook.
Found by giving the passport to the clerk in the city tower. It is given to the customs officer in the customs area to gain access to the submersible. Found by using the trowel on the yellow paint on the wall outside the photo studio on the west dock. After the empty bottle has been used on the burner in the laboratory on the west dock, the dry paint is used on the empty bottle to make the yellow ink.
Found at the right side of the photographer in the photo studio on the west dock. It is used on the burner in the laboratory on the west dock. Found on top of the right shelf in the city tower. It is given to the photographer in the photo studio on the west dock. Found above the bowsprit of the ship on the west dock.
It is used on the depression seen from the balcony above the main street to find a jewel piece. Found above the gutter on the building on the main street. Found at the left side of the ink machine in the printing office on the main street. It is used on the hole in the floor on the west dock. Found on the balcony above the main street. After the balloon has been used on the venting tube in the city tower to inflate the balloon, the needle is used on the balloon to see the clerk.
After printing the passport from the press in the printing office on the main street, the photo is used on the passport to take the passport. It is given to the clerk in the city tower to get the completed passport. Found in the photo studio on the west dock after the toy train has been to the frowning boy and the film has been given to the photographer. Found on top of the ink machine in the printing office on the main street.
Found in the right window outside the photo studio on the west dock. It is used on the red ink container above the press in the printing office on the main street. Found in the vase of flowers in the photo studio on the west dock. It is given to the florist on the main street to find a jewel piece.
Found above the drawing of the camera outside the photo studio on the west dock. It is used on the curtain on the balcony above the main street to make a note of the interesting tile layout.
Found at the right side of the right shelf in the city tower. It is given to the frowning boy in the photo studio on the west dock. Found on the shelf at the left side of the press in the printing office on the main street. It is used on the yellow paint on the wall outside the photo studio on the west dock to get the dry paint.
It is used on the yellow ink container above the press in the printing office on the main street. Found in the coral at the left side of the sea princess in the coral hall. It is used on the ring on the right side of the shipwreck to find a jewel piece. Some objects may appear in the location mentioned in the walkthrough, but for a majority of the objects the walkthrough only gives an indication of where they may be found.
Tutorial Giant Spider The game starts near a giant spider in the Braul Forest, where a tutorial must be completed before the main adventure can begin.
Take the sickle next to the log and it will be added to the object list at the bottom of the screen. Select the map at the bottom-right corner of the screen and then click the cottage to travel there. Cottage Use the sickle on the weeds below the cottage door to reveal a dry brush. Take the dry brush.
Click on the cottage door to enter the cottage. Take the crowbar on the floor. Examine the book of spiders on the chair to see that the spider's favorite food is the house fly. Use the crowbar on the closed glue can on the table to open it. Use the dry brush on the open glue can to get the brush with glue. Use the brush with glue on the fly ribbon to take the flies.
Select the map. Giant Spider Give the flies to the giant spider to complete the tutorial. Chapter 1 - Town of Dern Town Square The chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:. Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:. Church Take the bowl of milk below the right side of the door:.
Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:. Talk to the monk and he will ask for something to cure his headache when the bells ring. Tavern Use the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:.
Find the pieces of the Battery and the Blacklight. Locate the missing pieces of the Jar and the Remote. Use the Remote on the curtain behind the desk to open it, illuminating the hole in the floor.
Take a closer look at the panel with the red buttons inside and click on the buttons shown below to reveal the location of the Key. Use the Jar to capture the spider on the cupboard door, then use the Key to open it and complete the level. Locate the pieces of the Broom , the Valve , and the Triangle.
Find the pieces of the tools scattered around the room, including the Car Jack. Once you find all the pieces of the Boxcutter green , use it to cut open the box and recover the last piece of the Wrench and the Screwdriver inside.
Find the missing pieces of the Rope and Ladder. Use the Rope to retrieve the final piece of the Ladder outside. Time to find some sheets! Their locations are pictured below. Now turn on the water faucet between the green piano and the boiler to flood the basement, creating your unconventional way out. Use the Screwdriver on the screws holding the wheel suspender down, then click on the Spare Wheel to add it to your inventory.
Next, take a closer look at the front wheel of the car. Place the Car Jack underneath the car to the left of the wheel well. Click on the jack until the car is lifted. Next, use the Wrench on the bolts holding the wheel on the car. Click and hold, rotating counterclockwise to unscrew the bolts. Once finished, click on the tire to remove it and put the Spare Wheel in its place.
Use the Wrench on each of the bolts. Click and hold, rotating clockwise within the circle to tighten the bolts. Find the pieces of the Hammer , the Detector , and the Insulating Tape scattered throughout the room.
Once the objects have been assembled, use the Detector by clicking and holding, moving it to the painting of the grandmother at the top of the screen. Remove the painting from the wall, then use the Hammer on the wall to open a hole, revealing the wires. Use the Insulating Tape on the wires to repair them. Now the phone on the blue file cabinet is working again. Click on the numbers to dial. The number to dial is Find the pieces of the Shovel , the Crowbar , and the Pot.
Find the missing pieces of the Wheel , the Folding Ruler , and the Hacksaw. Find the pieces necessary to reassemble the GPS. Use the GPS on the cab to trigger a minigame. Navigate your way to the airport by choosing to turn left, go straight, or turn right. A blue arrow will point you toward your end goal. The artist has misplaced his supplies. Find the colored Pencils he needs to create the artwork Mortimer has requested. Give them to the artist to trigger a minigame.
Choose from the options presented on the right to direct the artist and show him what Kate looks like. Use the Tiles on the shelves to trigger a puzzle. Assemble the picture by placing tiles in the correct place on the shelves.
The puzzle solution is pictured below. The locations of all the various pieces are pictured below. Find the missing pieces of the Passport and the Wallet. Once you assemble the Passport and Wallet , place them both on the empty desk on the lower left.
Open the Passport and flip through the pages to find the Travel Card. Take a closer look at the computer monitor with the blue screen toward the upper left. Find the woman Kate attempts to describe to the officer on the security footage. Select a camera from the tiles on the right to view it. Locate the pieces of the red and yellow Balloons. Drag each Balloon from your inventory onto the green table on the left to trigger a puzzle.
Click on one of the circles designated on the balloon to fold it and create a balloon animal. The solutions are as follows:. Find the pairs of Frogs scattered around the jungle. This will trigger a puzzle upon closer inspection. Move all the green frogs to the right, and all the yellow frogs to the left. Click on a frog to have it leapfrog over the frog in front of it and into the empty space.
Frogs can only jump over one other frog, unless the space in front of them is empty. Green frogs can only move right, and yellow frogs can only move left. Use the Bowl on the resulting sap to collect it, then click on the left and right eyes of the statue doorway. The left and right eyes contain levers which must be moved into specific positions. The mural on the wall nearby offers an important clue.
Arrange the levers into the following positions:. Find the 4 pieces necessary to assemble the Net. The flies are blue-green in color and will fly in from the upper right corner of the screen. Click on the Net and hold it, moving it to the fly, then releasing the hold once the fly and the net are in the same position. When a fly is successfully caught, it will be transferred to the cooking pan.
Upon successfully catching 5 flies, the puzzle minigame will finish. Find the components necessary to make the Axe and the Ladle.
Click on it to enter a puzzle. Slide the blocks so that the blue block can slide out of the box on the right.
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