Technical manual fallout 2




















Playing a melee character, I could not help noticing that sledge hammers look like clubs in animation when my character wears environmental armor. I have nothing against it but it is kind of weird ;p.

Speaking of 1. I'll post it here, but if anyone can point me to a separate thread where the bugs are to be reported please do so. I guess this is the original money, which shouldn't be there anymore, since he used it up to get rich. If you threaten Brain into calling off his molerats, you get the message in the window that you have negotiated with him, but you don't get the xp message, although you get the actual xp.

I am not sure if this is the original Fallout bug but here it is. When I put any item in the Iron Safe in the Raider's hideout, it's not displayed in safe's nveentory windows, although when I hit the "Take All" button, the items go back to my inventory.

In Abbey, after you fix the broken pump you can keep using tools on it and get xp infinite number of times. If you save and re-load in the cave with the beast under Abbey church, you get a message every time you re-load about "entering a cave with rat droppings".

That should only happen once the first time you enter that part of the cave. When you blow up the mine in Broken Hills, Jacob tells you that as a reward you can take the weapons in Liz's basement. However, when I try to do that, she threatens and attacks me. You can ask Brain to call off his morelarts infinite number of times, getting xp each time. Also, edit your posts instead of double-posting. Kanhef , Dec 20, Kwiatmen , Dec 22, And of course bug lists make me sad.

But I will say this, if you've been waiting, don't wait anymore. Just play. It seems obsession is the only driving force for me to keep working on these continued updates and that's just not as fun as it should be. So without further ado, enjoy!

Note: Previous 2. There are some areas that will potentially break with old saves unless you enter them for the first time. You've been warned. Bug reports should be added to the Fallout 2 RP bug report wiki. A link can be found below. Posting issues only in this thread risks your report being lost over time. My Fallout modding website Restoration Project technical wiki Restoration Project bug report wiki Restoration Project walkthrough Installation instructions: 1.

Make a clean installation of Fallout 2 humongous install. There is no need to install it separately unless you can't wait for a new version of the RP to include it later! Glovz "AP ammo damage" mod is included in the Restoration Project expansion, but is disabled by default. To enable it, a line must be edited in the 'ddraw. They are mutually exclusive and installing YAAM first will require you to reinstall the game to properly use this mod. To enable it, please select the appropriate option during installation.

Unless you know what you are doing, please do not manually enable or disable this mod after installation. For more details, please see YAAM's wiki page. Certain features of Weapons Redone are experimental and should be used with caution. F2WR has not been fully tested with newer RP versions than 2. Follow the previous advice and let us know of any issues. An uninstall of F2WR fixed the problem.

I was using the unlimited party members add-on, which MAY have caused the problem. I think it's safe to assume that UPMA is responsible. Apologies to Magnus. Magnus: No worries! As for compatibility with the RP, the worst that can happen is that a few critters added by the RP have vanilla FO2 armor stats. Everything else should work fine with any incarnation of the RP.

See the Critter Armor Addon page for details. I do still plan on adding it to the extras section of the installer for the RP" Killap. Miria for Real! It also includes the CHA check removal, so that party size is not limited by. Project page. Below is a list of normal F2RP gameplay situations which were erroneously mistaken for bugs:. Early game cheating - Giving yourself guns, etc will make the game crash. These critter graphics only have ones for spears.

We suggest you save your cheating until after you complete the Temple of Trials, or get the Extra Tribal Critters add-on from the New animations 2 topic on No Mutants Allowed. Enclave keycard - Wasn't the dead Enclave trooper in Klamath supposed to have a blue keycard on him in the RP? I think I remember getting this in 1. No, he always had a yellow card in the RP. The color was different in the original mod.



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